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Pyro as Bill said:
Faelco said:

What ?

AR works the same way as VR except VR covers 100% of everything your eyes can see whereas AR only covers some of what you can see.

There's an AR game on 3DS where you spin round shooting people's faces. If you put your head in a cardboard box and cut a hole for the 3DS screen, you've just built yourself a shitty AR headset. Put Mario Kart on with a first person view and you have a crappy VR headset.

That's not how it works. Not at all.

What you're describing as "100% AR = VR" isn't VR but just a game with a gyroscope. You can use Gravity Rush as an example, you can see all around your character by turning the console. But it's absolutely not AR, and not VR. You could add 3D to that and it's still wouldn't be either AR or VR.

AR covers part of the camera feed. VR doesn't cover anything, it's a full screen with absolutely nothing from the camera feed on it. And the screens are completely different too, like the full technologies behind it.

You really are trying to compare apples and oranges by saying "100% orange juice = Apple juice".