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DarthMetalliCube said:
ps4tw said:

Name confusion is part of poor marketing, and do you have any evidence that the gamepad wasn't attractive to many? Also considering the Pro Controller for the Wii U was released, that shouldn't have been a roadblock to higher sales.

How is it that the games available for the Wii U are fine, but there was a games drought...?

What we CAN be certain of is that the Wii U has been the slowest selling console EVER and during its lifecycle, Nintendo posted its first ever quarterly losses. 

Here's some evidence that Nintendo fans are in short supply:

1) The low sales of the Wii U, a console that relied almost entirely on Nintendo IPs
2) Super Mario Galaxy sold 12 million units, with the sequel selling 8 million, yet on a console with a user base of over 80 million. If Mario is popular outside of the Nintendo fan base of ~10 million people, care to explain why such a small percent of the Wii userbase bought those games?
3) Low Wii U sales coincides with their lowest ever handheld sales

Also, ignoring the Wii which was a casual gamer success, here's the record of Nintendo console sales:

N64: 32 mill
GC: 21 mill
Wii U: 13 mill

Are you going to say that that trend is merely a coincidence?

Aaand, why are we ignoring the Wii again? Ah, because it fits with your narrative. Gotcha.

Actually, point #2 proves that the Wii was a hit with casual gamers as several core IPs had an incredibly low percentage uptake on the Wii. Of course, if you want to pretend the Wii wasn't a hit with casual gamers (even Iwata acknowledged this fact), feel free to rewrite history #alternativefacts