| BraLoD said: I just want to know if there are too many of those "chases" with the house residents, where fighting is pointless. I know people are comparing it to RE3 with Nemesis, but that doesn't seem to be nearly the case, Nemesis was beatable at every single encounter, and successfully escaping would actually mean that and not keep on dragging it. That's literally the only point of concern I have, and it's a big one (well, missing zombies is also a horrible thing, but there are some enemies to fight at least), and if we have to keep running until we reach a point where we can effectively deal with them down the road, as boss fights, that would take a major tool on my experience with the game, as I don't want to have to run and play hide and seek, if there is an enemy I want to either be able to deal with him or successfully escape him so I can securely explore the places I passed while running. |
There aren't that many chases or mandatory hiding sequences. It's not too hard to escape once you know the layout, and they won't follow you into a save room no matter what. As Veknoid said, doors also stop the zombie looking things. Standard molded are pretty much the same as zombies. If you want to fight a bunch of them, make a lot of noise in the basement ;) There's more action later on as well.
Once you clear the boss in an area you have all the time to explore in safety, and normal enemies don't come back.
It's even more old school on madhouse difficulty. Hardly any checkpoints, limited saves, no health regen, fewer resources, 2 hit death at the start. Thankfully the max health increasing steroids are still there. On normal you can still beat the chase characters (although they keep coming back until the boss fight) yet on madhouse you don't want to take the chance or waste any ammo on that. Hhidin/running is for once a lot more efficient.







