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BraLoD said:
I just want to know if there are too many of those "chases" with the house residents, where fighting is pointless.
I know people are comparing it to RE3 with Nemesis, but that doesn't seem to be nearly the case, Nemesis was beatable at every single encounter, and successfully escaping would actually mean that and not keep on dragging it.

That's literally the only point of concern I have, and it's a big one (well, missing zombies is also a horrible thing, but there are some enemies to fight at least), and if we have to keep running until we reach a point where we can effectively deal with them down the road, as boss fights, that would take a major tool on my experience with the game, as I don't want to have to run and play hide and seek, if there is an enemy I want to either be able to deal with him or successfully escape him so I can securely explore the places I passed while running.

The hide and seek parts are, thankfully, few and far between. Some of the "dumber" enemies can't open doors so you'll be safe in certain rooms. Backtracking and exploration are a big part of RE7, and you will definitely be able to do so without constant fear of interruption.