Viper1 said:
Xbox also had 6:1 S3TC texture compression. PS2 supported a 4:1 texture compression BUT it had to be decompressed before ti was piped into the Graphic Synthesizer since ti couldn't decompress textures itself in real time. Meaning its benefit is purely storage only and not saved bandwidth like the other systems enjoyed. |
Hence redrawing all the textures in RE4. Although S3TC is color based, meaning the PS2 could still fit in highly detailed textures, just not with the same color depth.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs