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DarthMetalliCube said:

Selling my Wii U and all the games I have for it, so as you probably guessed - I'll be enjoying Zelda on the brand spanking new switch, day one or shortly thereafter. Never really liked Wii U much and much more excited about the Switch, so no point in me getting the inferior Wii U version. Plus, you get the added ability to play the game on the go.

I'm not in any denial that the wii u version is likely inferior but when the videos of both wii u and Switch were analysed the lighting and shadow effects were better on wii u and the gamepad screen may function as a useful inventory and option menu. The gamepad sticks may be more comfortably positioned than the 2 joy cons mounted in the  holder. 

Just making the point that for the moment we do not know which will be the better game playing experience. It was developed from the ground up for wii u and then at a later stage concurrently developed for both systems.

Weren't Monolith involved who showed incredible skill at delivering xenoblade on the humble wii and chronicles for the wii u. They may not be up to speed on nvidia chipsets to help much with the Switch version and may not even be involved with the Switch version. The Switch will definitely be the better portable Zelda experience though.

Hopefully it won't be long before we see both final versions compared and I'm personally not expecting it to go all the Switch's way. Both games are pretty much the same size at around 14gb. 

The Switch has probably at least twice the cpu power of the wii u but if the game was written with the wii u in mind then its unlikely to benefit the Switch its really a battle of gpu's and memory bandwidth and its not obvious on paper who would win that because the docked performance boost just seems to be used to up the resolution and nothing more so really its about wii u spec vs Switch portable spec.

If I remember rightly Famitsu scored Twilight Princess higher on the Gamecube than wii.