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SvennoJ said:

For comparison I tried Nvidia 3D shutter glasses in the late 90's. I played Descent 2 on a CRT projector. It was cool, definitely easier to dodge projectiles and the wall (I projected on) in my room vanished with the world both extending before it and behind it. However that was the only full game I completed on it. I tried a few more, yet the effect wasn't that impressive after a while without headtracking, plus the fov was still the same and limited to the 72" image portal in front of me. In less than a month I hardly bothered with it anymore. It hardly added anything to the experience, all the same restrictions applied. VR is completely different, a real game changer.

The good old ELSA Revelator?

I bought it too (bundled with my Riva TNT2) and had fun with it that year... Need for Speed 4: High Stakes, Forsaken, Unreal, Descent 3, Drakan, Free Space 2, Rayman 2, NfS: Porsche Unleashed. I was a bit disappointed when my next GPU didn't support it, but got over it.

In 2011 I got back into 3D gaming with a bundle of a 120Hz-monitor and the Nvidia 3D Vision... I still enjoy that combination today with compatible games. Many Telltale games, most LEGO games, Portal 1 & 2, Trine 1 - 3, Alice 2, Crysis 2 + 3, Borderlands 1 + 2, Fallout 3 + New Vegas, Skyrim, The Witcher 2, Deus Ex: Human Revolution, some Assassin's Creed games, Ori and the Blind Forest, Resident Evil: Revelations, Diablo 3, StarCraft 2, Unravel, (the new) King's Quest and the latest 3 Tomb Raider games (Underworld, Reboot and RoTT) were great experiences in stereoscopic 3D.

Can't wait to play Lego City Undercover with it.