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JWeinCom said:
Dulfite said:

I have a couple questions:

1) what do you mean a problem that doesn't exist?

2) Which ending was the dlc ending?

1.  The reason for the catalyst is because apparently conflict between synthetic and organic life is inevitable.  However, in the game you only see evidence to the contrary.  If you play your cards right, you are able to broker peace between the Geth and the Quarians.  EDI, an unshackled AI, is a valuable ally to her human crew.  The conflict between the Geth and the Geth heretics show that even with a purely synthetic world, peace is not a given.  Conflict can exist even within a hive mind.

The starchild says that the conflict is inevitable, and you just have to go with it.  In the DLC ending, you can challenge him on it, but he shuts you down.  This is odd considering you'd been able to change the mind of every major villain (Serin (sp) in ME1, the Elusive man right before) in the game to that point.

That's only if you play your cards right though, and then that's only via Shephards (your) influence. Without the player influence then synthetic life and organic life were in a constant war with each other. For instance, EDI was originally a rogue AI that could have slaughtered hundreds without you there to stop her and the Geth and Quarian war would have continued unabated without Shephard as peacekeeper. 

I also think the developers were trying to make a point that some things are simply innevitable no matter what you choose to do and no matter how successful you are in what you acheive.