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Dulfite said:
Scoobes said:

It was a lot better once patched, but considering the majority of the game gave you a deep sense of forboding about the ramifications of past actions, the ending was far too simple in execution.

Just out of curiosity, what was the ending like before they patched it?

And yea I totally agree the game was super forboding up to that point.

The ending didn't go into anywhere near enough detail before the patch. The starchild just gave you three options with little real explanation (it was just about enough to understand the basics for the ending to work) and you picked one of the three. You then saw what happened to Shephard, the Reapers, the Mass Relays, and a vague end to the Normandy and crew. 

It didn't show the effect of any of your other decisions throughout the course of the trilogy so smaller decisions and even major ones just got sidelined leaving you with numerous questions as to what happened with x, y and z. In the patched ending they at least addressed that and showed the effects of even relatively minor decisions and gave more detailed stories for the more important characters. It improved things a lot, but it was still a little too simplistic for many. 

Personally I don't have the hatred many have for the ending. I enjoyed it for what it was and understood the point the developers tried to make in that some things are inevitable (in that Shephard always dies no matter what). 

That said, it was a bit too simple considering the complexity of the trilogy, but I'm not sure what else they could have done that would have made for a more satisfying ending.