| hunter_alien said: Alianate for a while. If the feedback is good, they will bite later on and the game will have legs. IMO the biggest issue that plagued RE7 is [...], Revelations 2(as someone mentioned this was mostly down to bad business decisions), |
This was really a shame because I found Revelations 2 a game with a lot of potential. As someone who waited to buy it when they released the physical version (and of all places, on the 360, which had shit-tier optimization), I truly love everything about it. The oppresive atmosphere, the return of Claire Redfield and Barry Burton (the later whom I've always liked but never had a game of his own except for the Gaiden spin-off), the amount of weapons you can find, the secrets and the alternative timeskip paths you can create as a cause/consequence effect. It wasn't perfect by any means and it had some crazy spikes of difficulty at times (and a huge lack of ammo, seriously, every bullet freaking counts), but I always thought of it as a great entry that found a way to introduce itself (between RE5 and RE6) and also expand upon the series' lore without going crazy with it.
Not to mention it features what's probably the greatest replayability mode ever, Raid Mode (expanded from Revelations 1), which gives you tons of things to do, weapons to customize and skill trees to develop. Then there's the bunch of collectibles and extra content for the story in the form of outfits, special weapons and mode settings, not to mention you could replay the games with two different settings (Speedrun mode-esque and Invisible Enemy mode). As far as content go, Revelations 2 was flawless. As a RE game, it was awesome, and had crammed ton of fanservice in it. Nothing beats Claire making the Jill Sandwich joke, and Barry's daughter sighing in disbelief because she's tired of hearing that from his dad.







