Pemalite said:
Oh giggity. Personal attacks. Here is an idea, have an intellectual discussion first (If you can), leave the drama at the gate. |
You have gone totally over the top with the claim effiiciency improvements and we are already getting a good idea of the Switch performance level by what we have seen. There are compromises made with mobility chipsets. It certainly looks like the docked performance boost for the gpu is just going to be resolution and the core game is just going to be based on portable performance rather than any effort to make 2 distinct modes and perhaps cartridge sizes will dictate this.
I've a feeling once the hype dies down we may see that indeed the humble wii u actually can perform to a higher level than Switch in some areas. That 70GB/s 32MB of edram memory which gave the wii u a significant performance boost graphically may actually help deliver some surprises against the shared memory of Switch with more minimal cache memory.
It will be interesting to see how this all unfolds again. Most people are saying how much better Zelda looks on Switch but as some detailed comparisons have shown its not all one way there are advantages on the wii u too some big advantages with lighting effects and shadows. Whether this continues to the final retail games is uncertain.
I still believe in the Eurogamer spec based on the speech to developers rather than the Foxconn leak that could be stress tests etc while manufacturing. Certainly looking at the performance of many games it almost feels like the eurogamer spec is too high and perhaps the max mhz of the gpu while docked will be lower at retail.
Surely its in Nintendo's interest to impress us with the games on a technical level but most look so poor and are struggling to show distance between the wii u. It really feels like there is a bad surprise coming with regard performance with the Switch. Worse even than are current already low expectations.








