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Turkish said:

Rare was one of the most revered devs of the 90s, they rivalled and even surpassed Nintendos offerings on the SNES and N64. They produced some of the best games in their genres on a consistent basis with Goldeneye, Perfect Dark, DKC, Diddy Kong Racing, Killer Instinct, Conker and Banjo.

So how does a studio which made some of the best fighting, shooter, kart racing, 2D and 3D platforming games regress to its current situation?

Just before Nintendo sold them to Microsoft for $375M dorraz, Rare was already bleeding talent.

Why were key people leaving and why didn't Nintendo nurture them? Were they at odds with Nintendo? What happened to this company is one of gaming's tragedies.

Because Staff get old. Rare was Nintendo's ND and Bungie. In another 10 years’ time when ND and Bungie start bleeding talent you would see the same decline. Nintendo wanted to make a quick buck while the offer was still on the table. They knew that over time the price for Rare would continue to decline. MS knew this as well. They didn’t buy Rare for the talented staff, they brought it clearly for the IPs since they were new on the block they needed games under there umbrella for their console division.

 Unfortunately this industry, it’s the norm. Nothing will last forever. Big companies will fall, Staff will leave/Retire, IPs discontinue etc. What happen with Rare was not a mistake, it was clearly there time. 

To this very day, what Rare has achieved is unrivalled. Being able to make new IPs and compete in different genres and be the best at it is something only Blizzard and Nintendo can accomplish.

I respect Rare, they were my childhood, hoping Sea of Thieves turns out decent.