Burning Typhoon said:
Prove it. It may have looked closer to PS2 because it didn't have to fill as many pixels, but the PS2 was a more capable device. Noticeably. Tekken will not release on any console that cannot run the game at 60 fps. Almost every fighting game has that requirement. Life bars, special effects, any 2D graphics/animation were all scaled back on PSP. I have Tekken 5 on PSP and PS2. i can record them, slow them down, freeze frame, etc. There's a reason it's called "Tekken: Dark Resurrection" on PSP and "Tekken 5: Dark Resurrection" on PS3. |
PS1 specs:
- CPU: 32-bit RISC (33.9MHz)
- RAM: 2MB, 1MB Video RAM.
- Graphics: 3D Geometry Engine, with 2D rotation, scaling, transparency and fading and 3D texture mapping and shading.
- Colors: 16.7 million.
- Sprites: 4,000.
- Polygons: 360,000 per second
- Sound: 16-bit 24 channel PCM.
PS2 Specs:
- Sound Memory: 2 MB
PSP Specs:
PSP CPU Chip:
- Sony CXD2962GG CPU
- 1–333 MHz (set at 222 MHz by default) @ 1.2 V
- SiP:
- Embedded Vector FPU @ 3.2 GFLOPS
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- 1–166 MHz (set at 111 MHz by default) @ 1.2 V
- 256-bit Bus at 5.3 Gbit/s
- 3D Curved Surface and 3D Polygon
- Compressed Textures
- Hardware Clipping, Morphing, Bone(8)
- Hardware Tessellator Unit, 4 passes per cycle
- Bézier surface, Bézier curve and B-Spline
Graphics Core 2:
-
-
- Pixel Fill Rate: 600 Megapixels/s
- Up to 33 Million Polygon/s (with Transform, Lighting and Texturing)
- 24-bit Full Color: RGBA
-
- Main Memory: 32MB DDR in PSP 1000
- 64MB DDR in PSP 2000 and 3000
- Embedded DRAM: 4MB
The PSP is way ahead of PS1 in terms of specs. It has more modern hardware features, way more RAM and runs most games at 68.7% higher resolution. It has more RAM than PS2 in 2000 and 3000 models. The CPU runs at nine times the clock speed of PS1 CPU.
Also look at the polygon fillrate. PSP has 98 times the polygon fillrate as PS1 and half that of PS2. Yes its closer to PS2 than PSP, incredibly close at that.
The reason its called Tekken 5 Dark Resurrection on PS3 is that its a port of the PSP game and has a new playable character Jinpachi who was a boss battle in the PSP game. There is also a reason why PSP was able to handle GTA and God of War games and why many of its games got ported to PS2 and PS3 without the need of a remake.







