Thing is, RAM is cheap. Those 2GB DDR3 already where cheap back then. And, Wii U's weakspot was the CPU.
Never understood why they didn't go with a quadcore and maybe a higher clock.
PPC750 architecture was never intended for high core clocks, but up to 1.6GHz seems quite reasonable as well.
That would have been 30-70% moreCPU power depending on how well a game scales with more cores.







