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Machina-AX said:
Question:

Obviously they've said it needs to sell 1 million in that initial time period, but after that what does it need to sell?

Hypothetically, if it sells 1 million day 1 and then nothing thereafter then it covers costs according to that statement. Whilst if it sells 100,000 day 1 then 2 million in week 2 it doesn't cover costs according to that statement.

What I'm trying to say is that this 1 million day 1 thing just doesn't add up, surely they need to sell x number of games over a longer period (say a year), rather than over 24 hours?

My guess is that it needs about 4 million sold in order to break even. The developers cost is rumoured to be close to $ 75 million. Add promotion etc and you're probably close to $ 100 million. My guess is that Konami receives about $ 25,- per sold copy (dev and producer).

OT: 1 million day one might be a bit too much, first week it should.