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Pemalite said:
captain carot said:
So, RAM:
-It's quite ceap. Well, if you use standard stuff as Nintendo did. Now, 1600MHz leaves as with 12.8, 19.2 or 25.6GB/s depending on the memory interface.


Don't forget Delta colour compression which gives it more bandwidth than the raw numbers implies.
The only other console with a similar technology is Playstation 4 Pro.

Plus, the Switch has a "mode" that developers can toggle which drops the memory speed down to 1333mhz, which Eurogamer did touch upon.

I'm not forgetting it. But you can hardly put out a specific number for color compression.

And, i was just refering to RAM config and bandwidth and what it might tell about the amount of RAM.

 

It should be obvious though that handling resources well is a key element.

That's what people have to understand if referring to GFLOP/s or GB/s that it's at least as much about efficiency as raw numbers.