By using this site, you agree to our Privacy Policy and our Terms of Use. Close
curl-6 said:

I never said it was free, but considering how cheap the post-process stuff can be, and the fact that most Wii U games used at least some kind of AA, it seems weird to omit it for some games. I mean, even if you have to slightly cut back in other areas, going without AA in a 720p game isn't a good look.

The cut backs aren't at all "slight" when you have to hit an aggressive target of 16.6 ms per frame ... 

Just spending 3 ms on a rendering pass means you've already blown 18% of your frame time budget ... 

There is a good reason behind why software engineers make these trade offs ...