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VAMatt said:

I think this is largely true across all platforms and all  AAA developers.  Games are *mostly* the same as the games that came before.  That's natural.  Huge money is spent making most big games.  Risks, such as trying unproven mechanics or genres, are very difficult to justify.  Many millions can be lost if things don't work out as hoped.

To a degree, sure, but Sony really likes to choose those super long, cinematic sequences like the hunting scene from GOW or the Uncharted one with Chloe in Derkaderkastan from PSX recently. It always gives me an overwhelming sense of deja vu.