| Alkibiádēs said: Arms looks much better than Super Mario Odyssey, but that's to be expected as it's an arena fighter and doesn't have huge open levels like Super Mario Odyssey. Still I have to cringe when I see flat textures of grass like in Halo 4, Gears of War 2 and yes, also Super Mario Odyssey. Not to mention all the jaggies that were visible in the city and the trailer only being 720p. The forest world in Super Mario Odyssey had very poor ground textures and the humans in the city level were also very basic. The only negative I can see with Arms is that the cheering crowd in the background is poorly animated and in a lower framerate as well I think. Won't be noticable when you're fighting though. |
If you take a look at Super Mario Odyssey though you will actually see they are using modern techniques like Tessellation, you can tell by the little pieces of rock debris on the roads in the city scenes, they are their own pieces of geometry, not something baked into the texture work.
They are also using light amounts of DoF.
Sadly they did skimp on filtering and used a Post-Process filter for Anti-Aliasing, which gives the image a soft look.
The lighting seems to be far far better than what we typically saw last generation as well.
Considering it's a launch title, I am fairly impressed considering the hardware Nintendo is running it on. (And I am a massive critic of the hardware.)

www.youtube.com/@Pemalite








