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Wyrdness said:
bonzobanana said:

Well it is actually fairly close in power to wii u/ps3/360 in portable mode but gets a boost to graphics only in docked mode to allow higher resolutions. It isn't significantly more powerful than wii u anyway but can run code off cartridge and the OS in the background may be significantly simplified compared to wi u. wii u actually used 1GB of its memory for the OS which is huge and not the norm. 

Again all will be revealed with the tear-down that is sure to happen. Memory chips are labelled and as soon as a Switch is opened up the information will be there unlike other facets of the specification which take time to work out.

Where exactly are you getting all of this from because every speculation so far puts it at at least twice as powerful than the Wii U when in portable mode even the lower end speculation. Even the improvements done to BOTW and the presentation of SMO signal that it's higher than what you're claiming here.

Well this has already been debated elsewhere but certainly 2x as powerful overall I've not seen anywhere for portable mode do you have a source?

The switch cpu performance is about 2x wii u, switch gpu is about 150 gflops in portable mode compared to 176 gflops for wii u plus possible 24 gflops if the wii gpu can assist. Memory bandwidth is likely to be 25.6GB/s shared for Switch compared to 12.8GB/s for wii u but the wii u also has a 32MB pool of high speed memory at about 70GB/s I think. Looking at game performance for Zelda between wii u and Switch in portable mode we are seeing same resolution and possibly a more consistent frame rate on Switch but we will have to see final software as it was an early build of the wii u game. I estimated about a 30% advantage to Switch overall in portable mode. It's not a huge performance difference really between wii u console and Switch portable mode even allowing for the later architecture of the nvidia gpu. I think you have to factor in what we have seen as well on Switch from a technical level in its games. If anything the Switch seems to be performing below the expected performance level based on the leaked spec. It is struggling to increase the resolution of 720p portable games to 1080p docked as expected with many falling below at 900p native resolution. This may indicate a memory bandwidth issue when docked or some other currently unknown issue.