| bonzobanana said: Do you have a link, I can't find it. Still no confirmation. Nintendo confirmed the wii u 2GB back at launch but have been quiet on the Switch memory. No one seems to know for sure. There was a rumour of a foxconn employee seeing 2 chips on the motherboard but this could still be 2GB or even 1GB. 4GB seems a funny amount of memory when the memory bandwidth is meant to be 25.6GB/s and the GPU gflops are sub 400 or 150 approx when portable. It seems like too much memory for the rest of the system. 2GB would be ample for this performance level for a console. I guess it depends on how much memory the OS takes. I think there is a real possibility that it is 2GB unless confirmed as 4GB. It was always meant to be 2GB for retail units going by the rumours but then there was a rumour it had been upgraded to the same as the dev kit's for the retail units. It's certainly possible Nintendo had second thoughts about future games being limited by memory and decided to go with 4GB to future proof the design. The more powerful Nvidia Shield boxes only have 3GB of memory so the weaker Switch gets more memory and even runs games from cartridge which is effectively adding to memory somewhat. Seems excessive for Switch. |
And hold it there pal, we don't know anything about the Switch's capabilities. If you're reffering to Eurogamer, they speculate on the X1 part, they might have even had a developer kit with an X1. The Foxconn leak implies 16nm which I guess doesn't really confirm Pascal (could be a die shrink of X1), but looking at the fact Pascal will be cheaper down the line and probably is right now, is much better suited for the form factor of the Switch.
The things he was off about; 1080p screen, though this was according to the spec show-up on the benchmark, and since it was being benchmarked docked it was running 1080p native and therefor leaker assumed that this meant the screen was 1080p, even if not (though he says according to the spec show-up list) I've heard people often mistook it for a 1080p display. 4G was apparently in the developer kit, and it was a mistranslation by the OP I've linked above, I've seen a comment on Reddit that cleared it up and had a link to the repost of the original, I'll try to dig it up. Take notice if the A73s are false, that it was merely speculation based off the ARM_v8 which doesn't indicate A73 cores.
But he got battery precentage right, dock details right (even the fact it has no fan, which LKD at the time was certain of), weight details right, the fact that the Joy-Cons are very complex inside right, the Joy-Con color variations (though he called it orange and not red, but the "red" Joy-Con really looks more pink-ish orange than red) and I've probably missed some stuff. I might have missed other things he got right, but for more info check SpawnWave's video out here;
And I don't see why 4GB would be overkill, if Switch were to get ports from other consoles, which use half the RAM for the OS and the other half for games, Switch is seemingly going to have a very simple OS to conserve RAM, so if it consumed around 500 MB to 1 GB, developers would have around the same amount of RAM to work with as they do on other consoles. And 4GB isn't that much more expensive than 2GB, they're definetly not paying a premium. You have 200 dollar phones with 6 GB of RAM, it probably doesn't cost as much as one would assume.







