torok said:
You have to see that those games aren't bad, but being niche does matter. Shovel Knight, Binding of Isaac and company have specific publics. Xenoblade is a million seller at best. We have some 3rd parties, but they are also on PS4/X1. The quality is irrelevant because they won't sell gangbusters. Fast RMX? Nobody know this game. Syberia III? I'm a videogame forum member and I'm right now asking myself where were Syberia I and II. PS4 launched with CoD, Battlefied, Assassin's Creed, Fifa and Madden. Being in PS360 surely was a downside, but those are huge sellers. It's unfortunate, but at least 3 of these sell more yearly than the entire launch lineup of Switch may sell during their lifetime (Zelda included). So these ones will grab the big public. People were saying that PS4 and X1 had no games, but they got a massive push in their first year. It even got GTA V. |
Wii U had Call of Duty, Assassin's Creed, FIFA & Madden day 1 as well and they did absolutely nothing for Wii U. It doesn't matter how many games a system has if those games don't appeal to the audience that is interested in that device or if people would rather play those games elsewhere.
Thats why we are seeing a pretty solid amount of Japanese, indie & kid/family software releasing throughout the year for Switch, because these are the type of games which had success on 3DS/Wii U so their chances of success on Switch are significantly higher than mainstream western titles.
Mainstream western games really havent done well on Nintendo platforms in recent history, that doesnt mean Nintendo should go out of their way to shun them but at the same time they shouldnt go out of their way to appease them.
When the herd loses its way, the shepard must kill the bull that leads them astray.







