rjason12 on 22 January 2017
| twintail said: I think the idea here is that they have made a game on a certain budget and are concerned about not getting that back. If they pay for porting and all the costs etc associated with a game release for PS4/ X1, the price of that port is actually greater because they would need to consider the deficit of the original Switch release and add that on top of the porting/ release cost for PS4/ X1. What that means, is that the money required from those 2 releases is now actually greater (for overall profit of the games development on all platforms). And if those 2 don't make profit then they have in fact lost more money. That is probably their thinking. it might sound dumb but I can see it. |
Yeah, but the whole article is about how they are only going to Port it if it sells well on the Switch.







