Snoopy said:
When I was playing counter strike on my old laptop it automatically set me on low settings. However, when I played it on my newer laptop it set the game at medium/high settings. It detected my hardware and chosed the best option. I'm sure xbox scorpio will do the same. Didn't require anyone to playtest or do anything about it. |
As much as you wished it worked that way, it doesn't! Sorry! Xbox One games don't scale! They're optimized specifically for the architecture of the Xbox One, the engine is streamlined to use less of a hardware footprint because it doesn't have to detect hardware, because it doesn't have to constantly make output decisions based on hardware. It already knows the hardware - there are no decisions to be made. As a result, the Xbox One will run games better than a PC running the same PC game on equivalent hardware. You can't just undo that by making that game run on more powerful hardware. The game engine still thinks it's running on a regular Xbox One. It doesn't have the ability to detect hardware since it had no reason to.
So MS runs into the same wall Sony did, and will have to implement the same solution Sony did. All Xbox One games will run on the Scorpio exactly the same as they will run on an X1 (barring some type of post-processing video upscaler) unless the development team patch in the basic ability to detect the additional hardware into their engines via an update (still not nearly to the extent this is used in PC game development), and then specifically program using that additional power to enhance the gameplay experience. The console will not be able to figure that out on it's own. It will act just like a regular Xbox One otherwise. This is how the PS4 Pro works. This is how Scorpio will work as well.







