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IsawYoshi said:
Luke888 said:

as spemanig brought up in the OP Nintendo asked Aonuma to work on a new IP and he said that if he had the opportunity to work on a new IP that wasn't Zelda he would have loved to make a game about a thief (likely as a contrast to Zelda which revolves around a hero). 

As for making new studios you have to keep in mind that it takes a lot of money, especially in the west (reports say that Retro is the most expensive studio for Nintendo) and Nintendo likely is playing it safe since they're coming from the Wii U, they can't simply buy CD Projekt Red, Naughty Dog and open 5 new other teams of similar quality so that each one of them can work on an established IP/new game

Buying is expensive yes, which is why I would suggest that they start up the studios from scratch. Very much the same way that retro was made. Although it may be more expensive I still think that an increased install base would be worth it. Not to mention that the games could make the studios worth it themselves.

A unified library and the absence of redundancy between handheld and console titles should help some but Nintendo really needs more studios to handle a lot of their properties.  One of the biggest hurdles to Nintendo making new IPs is that there are dedicated fanbases to the (roughly) 40-50 different IPs they control and by the time they come up with new entries for all of them it's time to start the process all over again.