KLAMarine said:
Not really. If PSVR titles were low budget then you don't need to sell very many to be profitable. Good news for developers but bad news for people hoping for higher-budget PSVR experiences. |
Thats the problem I'm worried about. It will fine for those developers trying to make some quick and easy profit while they can, but bad for the consummers who invested in something that wasn't what they thought it would be. And then there will be an on going cycle in which causes the question; are people going to spend $399 for these budget experiences? Meaning less and less content that uses the full potential of the hardware.







