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bdbdbd said:
Insidb said:

That was the infamous cell processor, though: Sony was greatly maligned for the closed architecture of the PS3. Neither MS nor Nintendo made such a boneheaded move. Also, XBox 360 came out in 2005, the PS3 came out in 2006, and the WiiU came out in 2012.

If the WiiU came out a year after the PS360 and had peculiar architecture, there'd be some justifications for a comparative lack of performance. Watch DF's videos, however,  and you will see Watch Dogs and Tekken perform best on PS3, and Bayonetta perform best on XBox 360. 

What lack of performance? It is a lot more powerful than Wii. You know, you compare the games on their lead platform to something that's just been ported to. Secondly, if you already have years of experience in with the architecture, it's going to better optimised anyway - the two reasons that resulted in the Wii games looking better than the 360 launch games, and 360 games looking way better than PS3 games. 

Are we talking about the same thing? I'm not talking about the WiiU vs. the Wii; I'm exclusively talking about the WiiU vs. its competitive peers. Since the WiiU launched at a competitive disadvantage years later, the Switch should brace for the same result.

As Einstein said, "Insanity is doiung the same thing over and expecting different results."