By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Insidb said:

If the WiiU came out a year after the PS360 and had peculiar architecture, there'd be some justifications for a comparative lack of performance. Watch DF's videos, however,  and you will see Watch Dogs and Tekken perform best on PS3, and Bayonetta perform best on XBox 360. 

Well there's 2 key things to remember here:

1)Developers didn't generally spend as much time on the WiiU ports, and really, why would they considering the basically guaranteed low sales? (Late releases for launch titles, The Mass Effect 3 ordeal, etc.)

2)The WiiU, even though its collective power is closer to PS360 than XBO/PS4, does have a more modern design like the PS4/XBO, where the GPU is the beefed up part, paired with a weaker CPU.

So in order for a 360 port to perform better on WiiU, there'd be a need to alter a lot of the game's code in order to better take advantage of the WiiU's design, which, considering Reason #1 and others, there wasn't a lot of incentive to do so. The Need for Speed game does take advantage of the WiiU's design more, and thus it's better looking.