Soundwave said:
There are multiple ways to do this. You could even just take their Joycon grip design, flatten the joysticks (like the 3DS has) and make that the "bottom half" of a clamshell portable. You could make the middle portion a bit wider if you want.
Slide in/out the Joycons just like you would for a normal Joycon grip. There you go, now you have a clamshell portable that can accomodate all Joycons. Once you can die shrink that Tegra X1 to 10nm or even 7nm ... you can fit it into basically anything. Making an entirely "new" 3DS system with its own architecture that has to start from a library of 0 and splits up their development teams is far more hassle. |
They could do that, but I would prefer if they just ditch the option of detachable joycons for the handheld version... perhaps even ditch the rumble feature for the handheld version to save some money and space. Very few Switch games will have mandatory motion controls (even ARMS can be played with sticks and buttons).
So instead of the main device with a big battery and 2 controllers with their own small batteries and rumble tech, they could add the controls to the main device with ONE battery with a capacity as high as possible. Also smaller bezels around the display: