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curl-6 said:
Hynad said:

It was for the Wii U because Nintendo wasn't yet used to producing games in HD (their own admission). They needed to create new tools to accomodate that. Those tools, and experience, are now there from the start for the Switch. 

Come on dude, I know you're smart enough to know that making Mario Kart DS + Mario Kart Wii is obviously less work than making Mario Kart 7 + Mario Kart 8, for the same reason 2D indie game takes less manpower than a AAA blockbuster.

Yes, but it's not as bad as you make it seem. Tools improve over time. Engines become for efficient and easier to work with. Things balance themselves out. Even if it takes more people to make some kinds of games, there are tools that weren't in place before that now allow people to make technically sound games for a lot less and with less manpower than before. Firewatch is one of many examples of that. 

Everything is negative and blown out of proportion bad with you. Isn't it tiring over time?