steven787 said:
It was a lazy port, they spent two+ years perfecting it for Gamecube and then rushed it for the Wii launch. Lazy is describing how the outcome appears compared to the version it is ported from, not the overall project or how much work actually went into it. It set a precedent in the sense that other developers saw it and copied the idea of "just add waggle" We don't know how much work goes into these games a game can take five years with 100 staff members but they might have been working on ten other games at the same time or just be slow. A game could have twenty staffers and put it out in 6 months, but maybe they are more efficient workers with only one project and 75 hour work weeks. And Rol, the last comment was hilarious. |
1 a: disinclined to activity or exertion : not energetic or vigorous
b: encouraging inactivity or indolence <a lazy summer day>
2: moving slowly : sluggish
3: droopy, lax <a rabbit with lazy ears>
4: placed on its side <lazy E livestock brand>
5: not rigorous or strict <lazy scholarship>
Neither of those has to do with the outcome of work. The team was working their asses off to have the game completed in time for the Wii launch. You don't have any grounds to call the result lazy, because there is no defintion of lazy that has to do with results.
And setting a precedent doesn't count either. The developers only looking at the waggle part of the game, makes THEM the lazy ones. Lazy isn't defined as the cause of laziness in others. Their laziness is the laziness.
So it's still bullshit to call it a lazy port. Your grounds are not part of the definition, and the work they put into it makes it not even the real definition.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs








