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LordTheNightKnight said:
steven787 said:

TP is an excellent example of lazy porting and setting the trend. Great game but they could have done more. In the end however I still say it is unecesary. There are plenty of games that are good and make use of the unique features of the Wii. It could be better but the same could be said of anything. Nintendo, and third parties, are doing a good job of differentiating themselves from the competition.

We keep buying the games.

(Alien Syndrome is a Sega game, and it is a horrible game with an awesome control scheme.)


Excellent example? That is just bullshit. Lazy implies they have plenty of time and resources, but didn't use them. The game was delayed TWO AND A HALF YEARS after footage was first shown (mid 2004 - late 2006), and I recall hearing it was one of the most expensive games Nintendo had ever made.

So don't go calling a development team lazy for not doing extra work, when they were already being taxed.

Twilight Princess was not a lazy port. You criticts of the game's graphics are lazy for not doing the damn research.


It was a lazy port, they spent two+ years perfecting it for Gamecube and then rushed it for the Wii launch. Lazy is describing how the outcome appears compared to the version it is ported from, not the overall project or how much work actually went into it. It set a precedent in the sense that other developers saw it and copied the idea of "just add waggle"

We don't know how much work goes into these games a game can take five years with 100 staff members but they might have been working on ten other games at the same time or just be slow. A game could have twenty staffers and put it out in 6 months, but maybe they are more efficient workers with only one project and 75 hour work weeks.

Edit: but after rethinking it, in the case of Z:TP I over stated, I am sorry. I still think it set the trend for other developers though.

And Rol, the last comment was hilarious.



I would cite regulation, but I know you will simply ignore it.