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No HUD has been done before, even by survival horror games... Some of the Silent Hill games come to mind...

Black & white as a stylistic choice for an entire game hasn't been done before, but other games have toyed around with the idea of a limited color palette. Kingdom Hearts 2 had a whole section in monochrome, for instance. Heck, the upcoming Wii title Mad World has EVERYTHING be black & white except for the blood.

The upcoming game DeBlob uses colorizing a monochromatic landscape as a gameplay element, which I find a much more interesting concept than just making a survival horror game black & white to add atmosphere, yet Sadness has more hype... I just don't get why.

As far as outsourcing goes... Yes, companies outsource all the time, but small teams normally don't have the resources to outsource.

As far as Mortal Kombat vs. Mortal Kombat Armageddon goes... You can't really compare a simple 2d fighter designed for early 90's arcades with a 3d fighter made for 6th generation consoles. Required art assets for a 'big game' have increased substantially over the past decade and a half.