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More and more industry professionals are reacting to the Nintendo Switch reveal, be it via Twitter or interviews of all kinds. For example, Respawn’s Mohammad Alavi, who worked as Senior Designer on Titanfall and Titanfall 2, talked about Nintendo’s new console in a videocast appeared on YouTube’s Drunk Tech Review channel.

I’m gonna tell you, I was excited about it because Nintendo’s been in such a niche market recently, like catering to the handheld and I’m gonna be honest with you, the kids. They’ve been so underpowered [in terms of hardware] that they don’t have the support of third parties because they’re all making games for PC, PlayStation 4 and Xbox One. And the Nintendo Switch is no different.

When asked by Drunk Tech Review’s host whether Titanfall 2 could be hypothetically ported to the Switch, Alavi replied:

Fuck no. No, you’re not going to be able to fit Titanfall 2. That’s the same Zelda for the Wii U [laugh].

Recently, Gearbox CEO Randy Pitchford stated that Borderlands 3 will most likely never launch on the Switch because of “differing priorities”.

Third party support has been Nintendo’s thorn in the heel ever since the days of Nintendo 64. Ever since the Wii, though, their home consoles have been also vastly underpowered when compared to Sony’s and Microsoft’s which made third party support even more complicated to get, since developers would have to substantially rework their games before porting them.

Nintendo’s preliminary list of partners was quite promising, though, and the company is definitely trying hard to overcome this historic hurdle. Reggie Fils-Aime recently explained how they’re trying to create the perfect environment for game studios thanks to the support of established engines like Unity and Unreal

http://wccftech.com/switch-underpowered-third-party-support/