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Viper1 said:
Coglestop said:
Ok, maybe they have acquired an actual Wii kit now, though Gamebryo isn't exactly Wii specific(it was used for Oblivion after all).

14 man team, yes, which is exactly why this game is vapor. By the time they could get it anywhere near completion, it's likely that the Wii would be a distant memory.

Maybe I'm just a bit bitter than this game is getting so much hype with so little shown when OTHER indie groups who have something more SOLID to show are often ignored.

Lol. I dont think anyone here made the claim that it were nor does that have any relevance to the issue.

I told you already, it's the concept that has the hype train cruising along. A psychological horror game in black and white with no on screen HUD. It's not as if it's generic shooter number 13215.

 

Smash_Brother said:
Viper1 said: .don't you think Nintendo would ahve said something?

No, Nintendo doesn't comment on rumors and speculation, and they certainly don't have time to be shutting down random internet hype by companies claiming to be making Wii games.
Coglestop said:
Maybe I'm just a bit bitter than this game is getting so much hype with so little shown when OTHER indie groups who have something more SOLID to show are often ignored.

I'm still stunned that they've gotten this much hype based off of concept art and an idea, not to mention the fact that since they've announced Sadness, they've announced, what? 3 other games in the meantime? (one of which they were caught stealing concept art for, I might add).

Also, why aren't they making ROTR anymore? It would've been good development experience to start with.

The odds of Sadness being released are slim already, but the odds of it being any good are slimmer still. I can't think of a new developer who undertook a huge project right out of the gate and it turned out to be anything beyond mediocre.

I'll never understand why more devs don't see the wisdom in starting small and working their way up instead of bursting into the market with a whole PILE of promises which will be very, VERY difficult to fulfill for an established developer.

Seriously, 20 hours? 10 different endings? Moody atmospheric gameplay? Compelling storyline?

These are the kinds of things I still expect an established developer like Capcom or Square to fuck up, forget a tiny developer with zero track record.

Sadness sounds like a great game idea for when they have experience, not as a first effort. I'd like to play it too some day, but when it's made by an experienced and capable Nibris, not a green, unseasoned Nibris.


Um, the game and their Wii Kit wouldn't fall under the category of rumors and speculation. Why don't you just contact Golin Harris and ask them?

 

1. They didn't steal concept art, they were displaying fan art. Love how this story has become so twisted.

2. They're outsourcing development so they can concentrate on Sadness. Outsourcing development is common practive in the industry. Look up Tose. That will raise an eyebrow for you.

3. I know of dozens of developers who jumped out of the gates with a big hit. So do you but I don't think you realize it.

4. Shoot for the stars and hit the moon. If one project makes it, they look great. If they shoot for the clouds and it fails, they don't get a second chance...period.

5. I don't think you understand how things get fucked up during development at big publishers. When you have too many cooks in the kitchen each with their own ideas and directions and then you have the publisher enforcing their own TRCs and ideas....you get a botched project. When you have a small team with a good idea you actually have a far better chance of that original idea being implemented the way they envisioned it.

Case in point. Mortal Kombat was a 4 man team with $50,000 to develop a game. Mortal Kombat: Armegeddon was 500 plus team with millions of dollars in development.

6. Big game projects take 2-3 years to develop. For a small team, they either make Sadness now or never.


Or more recently, Dementium the Ward. 



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs