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o_O.Q said:
h2ohno said:
The reason Sony is doing so well this generation is because they decided not to innovate relative to the competition. Microsoft shot themselves in the foot with their focus on Kinect and their ridiculous online policies early on, allowing Sony to get a huge amount of good press for saying 'we're keeping things the same and not doing what Microsoft is doing,' and Nintendo went overboard trying to innovate with the Wii U, leading to the console being a failure saleswise. Sony released a safe, normal system with a good variety of safe, normal games, and that is exactly what the market wanted in the 8th generation.

Software innovation is mostly on the indie side of things nowadays.

 

innovation refers to implementing changes that improve upon and add to an existing framework... meaning that the wii u by definition was not innovative as nintendo has thrown that game console concept in the bin now and the same applies to the wii also

 

there seems to be a lot of people that just do not understand what "innovation" actually means

 

iinovation is not simply changing things for the sake of changing them as people appear to believe

'Thrown the concept into the dustbin?'  So why were wiimotes still supported throughout the Wii U's life cycle and why are the joy cons evolved the Wii concept?  For that matter, the Switch is very much an evolution of the Wii U. It's what the Wii U should have been in the first place.

Innovation involves some level of change from what came before.  It can be good or bad.  Simply evolving a concept is not innovative, otherwise games good be called innovative just for having better graphics than before.  The lock-on targeting system in Ocarina of time was innovative because it was a new solution which solved a longstanding problem.  The Wii was iinovative because it introduced a new way to play, regardless of whether that way of playing is still being used , today, which it is.