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JRPGfan said:
Alkibiádēs said:

You're just listing games, I'm asking what did these games innovate. 

Gravity rush, how many games are about manipulating gravity? Its differnt that anything else I recall.

Knack, how many games have you be a monster made up of parts, and useing / lose parts to solve mini puzles ect, and fighting... its differnt.

Until dawn.... how many other games before it are like that? is it a new genre?

Horizon Zero dawn.... robot dinosaurs? monster hunter like... and yet not... its differnt.

Death Stranding? see the trailer, same with NiOh.

There are many games that play with gravity.

That's awfully specific with regard to Knack. In terms of gameplay it does nothing new or special. It's a generic brawler. I'm not even sure why people call this a platformer.

Until Dawn is a horror game based on horror movie clichés, it's hardly innovative. Games with different endings have been done to death as well. 

Robot Dinsauars is your answer, really? I'm sure that's been done before, but even then, that's not what innovation is. That's like saying a game is innovative because it has a character in it that didn't exist before. Horizon: Zero Dawn is your typical Action RPG. Nothing wrong with that, but it's hardly setting new industry standards.

Death Stranding doesn't even have gameplay footage and nobody even knows what kind of game it will be. Being cryptic for the sake of being cryptic isn't innovative. 



"The strong do what they can and the weak suffer what they must" - Thoukydides