Hynad on 19 January 2017
| fatslob-:O said: 4x worse performance compared to PS4 and other graphical cut backs, well who would've thought ? Shadow map resolution being comparable to PS3 is probably due to the Switch having less than half of the geometry throughput on PS4 and no async compute to make it worse ... The Switch can definitely handle games like KH3 even though it's chipset is known to already struggle with ports of last gen games like MGR, RE5, and know we figure out that the underclocked Tegra X1 is practically delivering PS3 quality or even sub-PS3 quality of DQ Heroes ... |
Yet Digital Foundry agrees that Breath of the Wild is quite a step above what was possible to make on the PS3... And that was for their Wii U version analysis. The Switch version fares even better.
So what shall it be?







