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MDMAlliance said:

I guess I missed that part, but I don't think that we really know the full story for the Switch quite yet.  

If I'm not mistaken, FLOPs aren't an exact measurement of performance (though is the best we can probably get right now as a single number)

FLOPs are a rough ball-park number - newer architecture will outperform dated one that theoretically is on paar

if the Switch architecture supports double-rate FP16 processing this could heavily increase performance in a game which has been build with that in mind from a very early stage (obviously not something you should expect to see utilized in ports)