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disolitude said:

What makes you think developers want to make games that are built for wii strengths?

All of you are saying that developers need to start making great games form the ground up specifically for the wii...however most developers are not interested in taking a step back in technology..

Most devs are moving towards developing a hollywood experience in story and presentation...which wii doesn't measure up to compared to ps360...along side having top notch gameplay.And unless you are throwing rocks at the screen, shooting things or playing some active sport like tennis...Wiimote can't really out do a controller. Compare gamplay between no more heroes (considered a AAA game on the wii) and upcoming ninja gaiden 2...I havent played ninja gaiden yet but I'm pretty sure the difference will be laughable.

Those that have passion towards making games want to be on the cutting edge of technology. Do you really think Kojima would go and try to make a MGS for the wii after he finished one for PS3? He sure would...only to make some quick cash.

All wii is good for in the eyes of 3rd party devs is making money...games are cheap to make, lots of consoles sold...lets pump those mini games...
That seems to be the typical attitude for a 3rd party dev.

Some games may be tailor made for the wii's controlls and are better than ps360 ones (new starwars game or sega tennis for example) and thats great...I will buy those games myself over the ps360 versions. But you people can't force devs to get together in a room and figure out a cool way to center a game around the only strength nintendo wii has...aka the wii mote.


 This has an element of truth to it. Game developers want to make the best games possible and the only perceived strength of the Wii is its controller and it remains unclear as to whether that truly offers a superior game experience across the board.

 The other reason why the Wii does not receive quality third party software is incentives. There is little incentive for developers to make quality software on the Wii. Whilst it would be difficult to get numbers on this I would imagine that Wii gamers are inelastic to game budget (with budget as a proxy for quality), that is you can make cheap games without losing a significant amount of sales and you don't gain a significant amount of sales by increasing budget. Therefore why spend more on a game? You'd be better off making a cheap game and using whatever left over funds on another game. Hence, Wii development encourages lower budget games and lower budget game are highly correlated with lower quality games, therefore Wii gamers get lower quality experiences. 

 On the 360 and PS3 you cannot really do this. Gamers on this console appear more likely to be quality elastic and therefore as a developer drops quality they lose a significant amount of sales. As a result there is little incentive to release low quality software on these consoles.

 Quite simply its a matter of economic incentives. Wii fans may now hate Ubisoft but I can assure you that there would be method to their madness (although announcing it is not something I would do), there would be economic models running and analysis taking place and the belief is that there is greater returns to be made making low quality, low budget games that sell reasonally well or not that great than there is making high budget fare that does not necessarily do that much better in sales.

 It is unfortunately, a sad truth that Wii owners will have to get used to and the thing is that it is unlikely to change as there's no reason for the incentives to change. I am sure they will say that I'm wrong and come up with plenty of reasons why I could be but companies react to economic incentives and the economic incentives with regards to the Wii is to make cheap, low budget games.



 
Debating with fanboys, its not
all that dissimilar to banging ones
head against a wall