Alkibiádēs said:
Copypasting enemies and allies that don't do much is probably not very hard. The AI in racing games is more sophisticated then that. Although Fast Racing Neo is infamous for rubberbanding AI, so it doesn't get a pass from me in that regard either. |
The AI is only one aspect of the game. This isn't the only thing that strains the hardware. Far from it. Racing games can look as good as they do because they are very linear in nature. If GTAV could look like Uncharted 4, for example, you bet R* would have made it happen. But the open world nature of the game means the developers had to optimize and prioritize things differently. Every game comes with its share of requirements unique to its type.







