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COKTOE said:
bdbdbd said:

That would be a good solution, but the problem that would still exist, is that the games have be to more or less designed around the trophies. Well, everybody is more or less doing it, but I believe in X360 games this was especially flawed, as all the games had to have a trophy system. Just think about the feeling of accomplishment you get for having an achievement for powering on your game. 

OR...the trophies are designed around the game? MUCH more plausible. It's actually quite visible. Insofar as it is breathtakingly obvious that games can still be played exactly as they would have been without achievments/trophies, and that said features add naught but an optional set of goals for the player to "achieve" or ...."troph". After that, it's about genetics. Environmental exposure. Tell me. How much did Uncharted 2 suffer as a result of trophies, in the wake of the trophy-less Uncharted? Did MGS4 suddenly get worse after it's trophy patch? I don't even know where to start with this one. It's difficult to get across in an internet post how wrong you are.

So, basically the trophy/achievement system is just based on how much time you're spending with the game, and this is what makes it flawed. I rather spend 30 minutes on a game full of action than 30 hours on a game where nothing really happens. You really can't say that the issue didn't relate to modern game design in general, though.



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Eikä Japanisti.

Vaan pannaan jalalla koreasti.

 

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