CGI-Quality said:
You missed the point of this thread, entirely. |
I mean, from a worksmanship perspective, it's really fantastic. But, technically, you admitted that it's running Open GL, or something? But, if it were an actual PC game, it wouldn't look quite like what you got out of it, so I was confused. It's how it would look on PC, but, not how it would look on PC, so it misses the mark.
At the same time. I still play Dreamcast. So much of the game is graphics, so much is fluidity, and framerate. Give me degrees in movement, and stable frames. Neither of which can be percieved by images.
I think it's a great effort, it's just not accurate, if that makes sense. I'm sure if your team had the correct resources, you could have done what you set-out to do, though.
EDIT: The biggest thing to me is, the roads are so bright they're overly saturated, and the broken glass doesn't look like it's broken correctly. Also, the sky is so dark-- where is the light coming from? It really messes with my eyes.









