Barozi said:
potato_hamster said:
Actually, the publisher gets less than $15 for a full $60 title. The platform owner only gets a$1 or two last I checked. Distrubutors get a cut. Stores get a cut, then there's production and shipping shipping costs. That eats up over $40 of a $60 game (the percentages change when the game retails for less than $60). When a first party publishes their own game, they get like $16 max per copy, as opposed to the $1 or so they get for third party.
Then there's second party games (like Pokemon) where Nintendo publishes the game, and owns control of the IP, but an independent studio makes the game. The royalty for that game could mean that Nintendo might only make $2-3 per copy of Pokemon sold rather than the $15 or so they'd get if they made it themselves. This came up when Pokemon Go came up, and people were discussing Nintendo's profits from that. It's actually remarkably similar for all Pokemon games for similar reasons.
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and what source did you check? Because that's quite a bit different than this good ol' pie chart:

Then there's the online stores, where platform owners get ~30% of every third party sale and 100% for their own stuff.
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I was just going off what a executive told me when I worked for a major video game development company/publisher. It was specifically related to the fact that they sell brand new console games to their own employees for $20 each, so I asked him if they ended up losing money on each game they sold their employees, and he told me that break down, and claimed they didn't. Now I'll be the first to admit this was year and years ago, and it could have been specific to this publisher, and he could have been blowing smoke up my ass and making shit up just to get me to go away.
Sorry if I'm totally wrong.