bigtakilla said:
It does let people cut corners through the need of fewer animations, less time designing, no texturing, because all that looks normal in that style. I mean look at some character pictures of Xenoblade X and look at Xenoblade 2. One took a lot less time to create, and time is money. But if you feel making a Cel shaded character is just as easy and costly as making a more realistic styled character that's fine. It's only my guess after all. |
You're comparing XB2 to XB1 as an example of this, though. What about anything you saw in the trailer suggests that XC2 required fewer animations, less time designing, or less texturing than XC1. The original game wasn't this complex or detailed game. It that game was cel-shaded, it would look nearly identical. It's just the eyes.
It probably took less time because it's using the same engine. XCX had to build that engine from scratch. That has nothing to do with the art style, as thre only thing more "realistic" about XCX was that game's color pallet, and the Skells.