spemanig said:
It's just the eye shapes that's different from the original, though. The eyes and the cel-shading. That's not a cost cutting measure. |
It does let people cut corners through the need of fewer animations, less time designing, no texturing, because all that looks normal in that style. I mean look at some character pictures of Xenoblade X and look at Xenoblade 2. One took a lot less time to create, and time is money. But if you feel making a Cel shaded character is just as easy and costly as making a more realistic styled character that's fine. It's only my guess after all.