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shikamaru317 said:

Well, that Witcher 3 and Dark Souls 3 footage is running at 17 fps, but then again, since it's on PC it wouldn't have the level of optimization that a console release would. But on the other hand, Switch may have less than 500 gflops even when docked, we just don't know yet. I do think we could see some pretty impressive graphics on Switch in it's lifetime once devs get used to it, nothing mind blowing, but still quite good for something that is portable. The fact that we're getting Wii U level graphics undocked is quite impressive already. 

Remember that this is while running capture software on a low end card. You can confidently add 5 frames-per-seconds to both benchmarks. Of course, it would be good if anyone who owns this card could make sure.

Pemalite said:
FunFan said:

Before I started that comparison, exactly the line before, I said "doing some highly educated conjecture" meaning completely improvised guesswork. I thought the wink emoji was enough hint that I wasn't being serious. I myself have been quite the critic of using flops as a definitive measure of performance.

But I wanted a Maxwell chip that was compatible with Windows as the ARM based Tegra isn't yet, so there's no DS3 or The Witcher 3 benchmark for the X-1. I have to go with the best I have available.

Still. You should have probably recognized the other differences the chips brang to the table so people (Who aren't technically literate) don't take the flops you presented as gospel.

Wheres the fun in that?

Platina said:
If it runs well, then that's what I mainly care about but this is good to hear

But remember this is based on the footage Bethestha showed, which may not be actual Switch footage and the final Switch version may end looking worse than the 360 version, confirming that the Switch is an actual real, fully nutritious potato and forcing Nintendo to switch development back to the WiiU. That is also a posibility.

Cobretti2 said:
it is not about graphics its about being able to port easily without gimping the game too a shit unrecognisable level. if the gap is too different you may as well design a separate version and pay as well not get the game to justify the cost to build it for one platform.

Exactly! Which is why everyone should ask themselve how low are they willing to go? This is a very enlightening video demonstrating the difference there is between Max and Low settings in Dark Souls 3:

https://www.youtube.com/watch?v=Zgk0iZrWrTY

curl-6 said:

Switch graphics look fine to me. They may not match PS4 or Xbox One pixel for pixel, but honestly I think Mario Odyssey looks absolutely beautiful, and if that's the kind of visuals we can expect moving forwards, I'd be more than happy.

Wait a second! Weren't you just going to leave Nintendo behind?



“Simple minds have always confused great honesty with great rudeness.” - Sherlock Holmes, Elementary (2013).

"Did you guys expected some actual rational fact-based reasoning? ...you should already know I'm all about BS and fraudulence." - FunFan, VGchartz (2016)