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Augen said:
Looking at it as a handheld screen

3DS - 240p - 3.5 in
Wii U - 480p - 6.2 in
Vita - 544p - 5 in
Switch - 720p - 6.2 in

Based off my extensive experience with the 3DS and Vita I actually am quite impressed by the Switch. If the games are there and can find a way to make battery not an issue it is an appealing handheld.

I have a JXD S7800 with a 7" 1280x800 which is a 16:10 ratio panel, with 11% more pixels and a 12.9% larger screen than the Switch.
So it has slightly lower pixel density. It isn't enough.
It's only "Okay" on the JXD because I only spent like $150 AUD a few years ago. The Switch is over 3x the price.
Great for emulation on the Go though.

Now the successor to that device is the JXD S192, Tegra powered, which has a 1920x1200, 7" screen for about $300 AUD. (Switch is $470 AUD.)


Even at 7" I still wanted a slightly larger screen (The form factor can handle it too.) so 8" in 16:10 or 9" in 16:9, with a 1920x1200 or 1920x1080 resolution respectively would be perfect.

And at the Switch's price point, is what I would completely expect.
The Switch isn't just being compared to home consoles, it is also being compared to tablets, phones and other handhelds.

Now my Phone on the other hand has a 5.7" screen, so only half an inch smaller than the Switch. But packs a massive 2560x1440 panel.
And it is absolutely glorious. The pixel density is insane, but also completely unrealistic for something like the Switch... But you can buy controller addons for  phones.


So then it all comes down to the games. The Switch will have Nintendo exclusives.

But without a doubt the Switch is expensive for the Display Size and Resolution, but hopefully Nintendo will release a "revised" device later down the line that rectifies that, which they have historically done since the Gameboy starting with the Gameboy Pocket.

Hynad said:

Something that's somewhat of a missed oportunity for the Switch is how game updates won't be installed on a dedicated part of the memory in the game carts. They have to be installed in the console's memory itself. I'm sure that's due to some security issues they fear could arise, but still, that would have been neat.

I agree.
They could have included extra NAND in the cart for updates and DLC next to the ROM.
But there could be issues if the DLC and Updates exceed the NAND size, plus introduce extra cost.

It would have also meant that updates go wherever the cart went, which would have saved time and data.



--::{PC Gaming Master Race}::--