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Pemalite said:
Knitemare said:

Since I dont get much Digital games, almost only physical copys, this is a good thing in Nintendo. On Xbone and PS4 you have to download shitloads of updates and bug fixes. THat is uncommon in Ninty games. Havent heard of a Ninty game requiring a huge amount of update download in order to work properly. But 32 GB in PS4 or XBONE por example, would be useless, since one Game fix's update would take sometimes more than 32 GB sometimes. Yes im looking at you, Assasins Creed Unity...

You will likely still have to do updates and such.
But the way that the Xbox One and Playstation 4 typically handle updates is extremely wasteful. (Mostly thanks to Developers too.)

Doom for instance, the update was as large as the game install itself, which is bullshit. lol
It takes me a couple of days to download 30GB+ of data.

Blizzard tends to be a little better and only update things that need updating, thus their updates are usually under a couple gigabytes, even with new content like maps thrown in.

Something that's somewhat of a missed oportunity for the Switch is how game updates won't be installed on a dedicated part of the memory in the game carts. They have to be installed in the console's memory itself. I'm sure that's due to some security issues they fear could arise, but still, that would have been neat.