Number of issues. Some pertaining to the console itself, others to just Nintendo business practices in general
I begin with the cost of the system being pretty expensive, especially considering the overall power of the product as well as the cost of accessories. I feel you cannot look at cost in a vacuum but as it pertains to competition. Its not that $300 is insane for a new console, but usually when new generations happen you are also competing with other consoles that are expensive with immature software offerings. Here they are releasing when a competitor like Sony I can get their console for $270 with a game and their console offers more power, more features, and a robust library.
Another is the cost of entry. Some may be fine with the base model, but when I look at the cost it would be for me to have the experience I want. I look at $300 for the system + $60 for whatever game I want to play + $70 for the pro controller I prefer + $40 for an SD card since they gave no storage. That's $470 pre-tax so over $500 after tax to just have 1 game with a pro controller and what I'd consider reasonable amount of storage. This does not include possibility of battery packs or the $30 charging grip.
Speaking of the charging grip that goes to another area of contention. They actually went out of their way to make a controller grip model to include in the system that does not charge. They don't even offer this non-charging grip to be purchases separately. So if you want a charging model you gotta pay $30 to get it, and if you buy another pair of $80 joycons you must pay that full price instead of being offered a cheaper non-charging version they had made. Seems pretty anti-consumer to on purpose design another model solely to double-dip on your consumers.
Many claim all the many experiences you get with it, which is true, but there are also many barriers of entry I see. If you play a fighting game or platformer you know you want a true D-pad. Many reviews have already been critical of the joycons function of this. So you gotta pay $70 for a pro-controller for that. If you want to play a driving game or the gamecube VC games when they come out you want an analog trigger but the joycons are digital so again you will have to pay $70 for a pro controller. The ARMS game they showcased if you want to play local co-op for you have to pay $80 for another set of joycons that are overpriced with many features completely unnecessary for a game like ARMS. So many of the experiences you expect like a racing game, fighting game, or platformer they didn't provide a controller you'd prefer for it. And the new experiences like ARMS have far to expensive entry costs if you want to play more than just solo.
I'm not gonna go deeply into the launch lineup and Nintendo's overall subpar delivery of games the past 5-6 years and its lack of third-party support in general thats been debated ad nauseam, but I will say its also just disappointing that its 2017 and we are still getting a game like Zelda in only 900p and 30 fps when even docked. I mean come on now if you accept that as a consumer I almost feel bad for you. You deserve more, the gaming community deserves more.
Lastly, the fact voice chat is gonna be handled separately through a smart device. Its already insane that the dock itself has no ethernet port so you gotta pay $30 for an adapter if you want to hardwire internet, but the fact the device has no native voice chat in 2017 blows my mind. I remember talking to friends on the original Xbox in 2002. Its 15 years later and Nintendo still cannot offer this and consumers defend it!?
I literally could go on and write a book. Which makes me sad because I grew up on Nintendo. NES, SNES, N64, and Gamecube. I feel a lot of people share my story. Just bums me out to no end that this company has completely lost its way and the fact the lengths people go to defend it just makes me more sad.







